Getting to grips with roller derby vocabulary, one letter at a time.
A successfully pulled-off apex jump is a Beautiful Thing to watch. The WFTDA rules glossary defines an apex jump as –
An attempt to legally shorten the distance travelled around the curve of the track by leaping over the track boundary and landing back in bounds.
– which just doesn’t seem to do this skilled move justice. Here are a couple of short videos which better illustrate this crowd-pleasing jump…
The WFTDA rules define an assist as:
Physically affecting a teammate. Examples include, but are not limited to, a push or a whip.
Like a lot of people, the first time I ever heard of roller derby was through the film Whip It. Although I now know that actual derby play is pretty damn far away from what’s portrayed in the movie, and that game-play itself has largely evolved past the use of whips, they are still a minimum skills requirement. Whips and pushes come up section 4 of the minimum skills, ‘Pack Skills and Interactions’. A skater ‘must demonstrate the ability to perform the following skills legally, safely, and without losing balance, stumbling, or falling, while skating at a moderate pace’:
- Give and receive an arm whip (inside whip and outside whip);
- Take and provide hip, belt and clothing whips (my coaches couldn’t remember the last time they’d seen someone wearing a belt in roller derby, but there you go);
- Give and receive a push.
DerbyDiva.com has created some nice little videos demonstrating how to do arm whips, hip whips and pushes:
Saw a lovely clothing assist in this Gotham Girls vs Angel City bout, so thought I’d make a little GIF and add it to this post:
And here’s an arm whip in London vs Victoria: